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MPQDraft, a useful tool for making non-grafted mods that are compatible with any Starcraft version, as well as a StarEdit version of your mod for mapmaking fans, has been made open source by its original creator, Quantam. Along with MPQDraft, Quantam has released ThunderGraft's source code. If you want MP3 music in your mod instead of bulky WAV files, you want ThunderGraft. BahamutZERO has also made available the source code of his Mac version of MPQDraft.
Voyager is hosting a fast-paced modding contest here at Modcrafters. All are invited to test their skill and creativity under the pressure of a mere 24 hour deadline. There will be no time for over-ambition -- can you handle it? The contest starts at noon EST on Saturday, Dec 5th. Send your submission to Voyager through PM by noon EST on Sunday, Dec 6th.
As announced by the man behind the curtain himself, Quantam has revived ThunderGraft and aims to complete the MP3 music-enabling plugin. A debug build is currently available for download. Quantam wrote:Well, as a lot of people know, I'm primarily motivated by my whims. As it turns out, writing this pseudo-eulogy for ThunderGraft last week made me want to get it working again. So, here it is, about ready for beta-testing. And now that I'm able to compile it for the first time in many years, I can actually look at fixing bugs, if any are found. For those who aren't familiar with it, ThunderGraft allows Diablo through Diablo II (including Starcraft and Warcraft II BNE) to use modern audio compression algorithms (those games only natively support uncompressed WAVs and WAVs compressed with a lossy 4:1 compression that noticably affects audio quality). MP3, Ogg Vorbis, and FLAC are all supported, as well as the other recent ones (the only common one it doesn't support is MP4). Save for FLAC (which is lossless), these allow for superior quality and less than 1/2 the file size compared to compressed WAVs, or about 1/4 the file size for the same quality. To preempt a couple questions: - This is a debug build. Like all the other debug builds, it produces debug log files. They're now, however, in the temp directory for your Windows user.
- There are some really strange problems with this and FireGraft, and it currently does not work with FireGraft. I'm talking with DiscipleOfAdun about it.
You should read the readme, as it contains some info that will help avoid certain problems. Also, in the process of getting this thing working again I found 5 different MPQDraft bugs, which I'm really surprised nobody mentioned to me in the last 6 months (2 of them were major, and all of them were pretty stupid little mistakes). There will be a new build of MPQDraft in the very near future.
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SUPER STARCRAFT MODDERS BRAWL
Welcome one and all to Super StarCraft Modders Brawl, the contest where you design a single unit and battle other players in an epic FFA!
The rules will be simple. You select a single unit and modify it. You may modify the iscript in any way desired, and/or use grafting to edit its button sets. Plugins are also allowed and encouraged. DAT Editing will be strictly controlled in order to prevent ridiculous changes such as giving a unit 9001 hitpoints, but allowed.
The only things which you are NOT allowed to do are as follows:
-Attempt to intentionally hit the image/sprite/weapon limit -Use spells such as Mind Control, Consume, or Spawn Broodlings that can instantly destroy an enemy unit -Use the spell Optical Flare -Use DAT edits without permission
The contest will start this Saturday (August 29). You will have a week to design your unit, plus another week if we do not receive enough units by the first deadline.
List of players and their units: TassadarZeratul (High Templar) poiuy qwert (Ultralisk) ForTheSwarm (Vulture and Spider Mines) Hydrolisk (Dark Archon)
Gogogogogogogogogogogogog!
The first Saturday of every month, Modcrafters will be organizing and hosting a mod night. Starcraft gamers from around the world are invited to participate in an evening of nonstop multiplayer mod carnage. Our very first "M3" will be held September 5th, 2009. Mark your calendar! The event is currently in planning stages, so stop on by and let us know about your opinion and ideas.
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