Plugin

From Modcrafter Wiki

(Redirected from Plugins)
Jump to: navigation, search

Contents

What is a Plugin?

A plugin is a .dll that hooks onto Starcraft functions. It can either be launched with Starcraft (as in an MPQDraft or FireGraft plugin) or launched outside of Starcraft (as in the ChaosLauncher with the BWAPI). The plugin is usually written in C++.


However, a plugin can be created in a variety of ways. A plugin can be written in Visual C++ or any other compiler, however, different compilers have different commands to compile the source into a .dll. It is possible to write a plugin in any language that can open and write to a process. The plugins that do this are compiled as an executable and run alongside StarCraft. A dedicated environment for creating plugins in C++, the General Plugin Template Project, has also been created.

Using the g++ compiler:

g++ -shared -o plugin.qdp

Using the Visual Studio command line:

cl /LD qdp.cpp QDPlugin.def /linkUser32.lib

Plugin Styles

The MPQDraft Plugin

qdp.cpp:


#include "MPQDraftPlugin.h"
#include <windows.h>

#define THEPLUGINID 0xdebeefed

const char* plugin_name = "Plugin Name";


void mBox(const char* s) {
  MessageBox(0,s,"!",0);
}

class MPQDraftPluginInterface : public IMPQDraftPlugin {
  HINSTANCE hInstance;
  public:
  BOOL WINAPI Identify(LPDWORD pluginID) {
    if (!pluginID) {
      mBox("Wtf? no space for pluginId?");
      return false;
    }
    *pluginID = THEPLUGINID;
    return true;
  }
  BOOL WINAPI GetPluginName(LPSTR pPluginName,DWORD namebufferlength) {
    if (!pPluginName) {
      mBox("No buffer :O");
    }
    if (namebufferlength < strlen(plugin_name)) {
      mBox("Name buffer too short!");
      return false;
    }
    strcpy(pPluginName,plugin_name);
    return true;
  }
  BOOL WINAPI CanPatchExecutable(LPCSTR exefilename) {
	return TRUE;
  }
  BOOL WINAPI Configure(HWND parentwindow) {
    //Goes here when they hit Configure
    return TRUE;
  }
  BOOL WINAPI ReadyForPatch() {
    //Right before it opens up SC, checks for panic?
    return TRUE;
  }
  BOOL WINAPI GetModules(MPQDRAFTPLUGINMODULE* pluginmodules,LPDWORD nummodules) {
    //Weird shit, i doubt you'll use it
    if (!nummodules) {
      return false;
      mBox("NumModules null?");
    }
    *nummodules = 0;
    return true;
  }
  BOOL WINAPI InitializePlugin(IMPQDraftServer* server) {
    //When Starcraft opens, this gets called in its own thread 

    return true;
  }
  BOOL WINAPI TerminatePlugin() {
    //Called when starcraft closes
    return true;
  }
  void WINAPI SetInstance(HINSTANCE hInst) {
    hInstance = hInst;
  }
};

MPQDraftPluginInterface thePluginInterface;

BOOL APIENTRY DllMain( HINSTANCE hInstance, DWORD ul_reason_for_call, LPVOID lpReserved) {
    switch (ul_reason_for_call) {
		case DLL_PROCESS_ATTACH:
        thePluginInterface.SetInstance(hInstance);
        break;

		case DLL_THREAD_ATTACH:
		case DLL_THREAD_DETACH:
        break;

		case DLL_PROCESS_DETACH:
        break;
    }

    return TRUE;
}

BOOL WINAPI GetMPQDraftPlugin(IMPQDraftPlugin **lppMPQDraftPlugin) {
  *lppMPQDraftPlugin = &thePluginInterface;
  return TRUE;
}

MPQDraftPlugin.h:

/*
	QDPlugin.h
	The central hive of the MPQDraft plugin system.

	In addition to the standard MPQ "adding" functionality of MPQDraft,
	MPQDraft also supports a powerful plugin system to acommodate addition
	methods of patching. These plugins are specially constructed DLLs which
	1) Export the GetMPQDraftPlugin function, and 2) Impliment the
	IMPQDraftPlugin interface. Up to 8 plugins may be loaded in one patching
	session (although 8 is a rather arbitrary number, and may be changed in
	later versions, if there is reason to do so).

	- PLUGIN MODULES -
	MPQDraft supports the creation of completely self-contained SEMPQs. But,
	this ability creates a palette of problems all its own. All of a plugin's
	data files have to be packed into the SEMPQ. This means that a special
	mechanism is needed, to marshall the data files from the plugin to the
	SEMPQ, and back to the plugin; this is the plugin module system. Each data
	file of the plugin is referred to as a "module", and identified by
	a pair of DWORDs: a plugin ID, and a module ID. The plugin ID is the
	globally unique ID of the plugin; the module ID is the plugin-specific ID
	of the module.

	[FURTHER TEXT TO BE ADDED HERE]

	- SETUP SIDE -
	There are two halves to each plugin: a setup side and a patching side. The
	setup side is when the plugin gets loaded in MPQDraft, and displayed in
	the plugin list, in either the patching wizard or SEMPQ wizard.
	Specifically, MPQDraft loads all plugins when the plugins page in the
	wizard first gets activated. The plugins will remain loaded until the
	wizard is closed. If a patch is performed, the plugins will remain loaded
	until the patch is completed. This allows plugins to get the opportunity
	to delete any temporary files that were created for the patch.

	Order and timing of calls to setup-side plugin functions:

	When the plugins wizard page is first activated, and MPQDraft is building
	its plugin database:
	1. The plugin gets loaded with LoadLibrary.
	2. The plugin's GetMPQDraftPlugin function gets called to obtain the
	plugin's IMPQDraftPlugin interface.
	3. IMPQDraftPlugin::Identify gets called.
	4. IMPQDraftPlugin::GetPluginName gets called.

	Each time the plugins page is switched to, MPQDraft determines which
	plugins to display in the plugin list:
	- IMPQDraftPlugin::CanPatchExecutable gets called for the currently
	selected executable. If the plugin can patch the executable, it will
	appear in the plugin list if it can't, then it won't appear. NOTE: this
	step does not occur when selecting plugins for use in an SEMPQ. In this
	case, ALL plugins will be available to select.

	If the "Configure" button is clicked while a plugin is selected:
	- IMPQDraftPlugin::Configure is called, with the HWND to the wizard in
	use. This allows the plugin to create a modal dialog with various plugin
	settings.

	If the "Finish" button is clicked to initiate a patch:
	1. IMPQDraftPlugin::ReadyForPatch is called to discern whether the plugin
	is properly configured, and ready to perform the patch.
	2. IMPQDraftPlugin::GetModules is called to obtain the number of plugin
	modules the plugin will require.
	3. IMPQDraftPlugin::GetModule is called again to get the plugin's modules.

	Either after the patch is completed or the wizard is cancelled:
	- FreeLibrary is called to unload the plugin. The plugin is responsible
	for cleaning up any data files it created temporarily.

	NOTE: Plugins will not be loaded in setup-side when an SEMPQ is executed.

	- PATCHING SIDE -
	The patching side is when a plugin gets loaded by the MPQDraft patching
	kernel. The plugin will be loaded inside the patchee (the process being
	patched) BEFORE any patchee code gets executed, but after any DLLs the
	patchee uses are loaded and initialized (DllMain is called). This means
	that plugins will be able to modify initialized data in the patchee, but
	not uninitialized data. If the latter is necessary, a thread can be
	spawned by the plugin to wait until the data has been initialized.

	Order and timing of calls to patching-side plugin functions:

	After MPQDraft performs its own initializations, it will load each
	selected plugin (this is done before any MPQs are loaded):
	1. LoadLibrary gets called to load the plugin inside the patch target.
	2. GetMPQDraftPlugin gets called to obtain an IMPQDraftPlugin interface.
	3. IMPQDraftPlugin::InitializePlugin gets called with a pointer to the
	MPQDraft server interface, to allow the plugin to locate its data files.
	
	When the patchee is closing down, and MPQDraft is terminating:
	1. IMPQDraftPlugin::TerminatePlugin	gets called to remove any patches the
	plugin performed.
	2. The plugin is unloaded with FreeLibrary.
*/

#ifndef QDPLUGIN_H
#define QDPLUGIN_H

#include <windows.h>

// The maximum length of a plugin module's filename. INCLUDES final NULL.
#define MPQDRAFT_MAX_PATH 264

// The maximum length of a plugin's name. INCLUDES final NULL.
#define MPQDRAFT_MAX_PLUGIN_NAME 64

/*
	MPQDRAFTPLUGINMODULE
	
	Structure used by IMPQDraftPlugin::GetModules to notify MPQDraft of any
	files (called plugin modules) that are to be loaded. Read description of
	that function for more information.
*/
#include <pshpack1.h>
struct MPQDRAFTPLUGINMODULE
{
	/* dwComponentID: The ID of the plugin. Should be the same value as is
	returned by IMPQDraftPlugin::Identify. Must be globally unique. */
	DWORD dwComponentID;
	/* dwModuleID: The unique ID of the plugin module. This will be used
	instead of the actual filename for identifying plugin modules. */
	DWORD dwModuleID;
	// bExecute: Used internally by MPQDraft. Must be set to FALSE.
	BOOL bExecute;
	// szModuleFileName: The absolute path of the plugin module file.
	char szModuleFileName[MPQDRAFT_MAX_PATH];
};
#include <poppack.h>

/*
	IMPQDraftServer

	Serves as a portal back to MPQDraft, allowing the plugin to
	not only be executed by MPQDraft, but also it communicate with MPQDraft.
	A plugin will be given an IMPQDraftServer pointer when MPQDraft calls
	IMPQDraftPlugin::InitializePlugin.
*/ 
struct IMPQDraftServer
{
	/*
		IMPQDraftServer::GetPluginModule

		Allows a plugin to locate its modules when it is loaded in patch-side.

		Return TRUE on success, and FALSE on failure.

		Parameters:
			dwPluginID [in] - The ID of the plugin who is attempting to locate
			its modules.
			dwModuleID [in] - The ID of the module to be located.
			lpszFileName [out] - Pointer to a buffer where MPQDraft will copy
			the file name of the module to. This buffer should be 
			MPQDRAFT_MAX_PATH characters long.

		Behavior:
			- If lpszFileName is NULL, GetPluginModules will fail.

			- If the buffer pointer to by lpszFileName is shorter than the
			length of the module's filename (which will never be more than
			MPQDRAFT_MAX_PATH), a crash will result.
			- If no module identified by dwPluginID and dwModuleID can be
			found, GetPluginModule will fail.
			- If more than one module with identical dwPluginID and
			dwModuleID exist, MPQDraft will arbitrarily choose one to return.

			- If the desired module exists, GetPluginModule will copy the
			filename of the module to lpszFileName.
	*/
	virtual BOOL WINAPI GetPluginModule(DWORD dwPluginID, DWORD dwModuleID, LPSTR lpszFileName) = 0;
};

/*
	IMPQDraftPlugin

	The primary gateway between the MPQDraft patching kernel and the plugin.
	This interface must be fully implimented by every MPQDraft plugin (or at
	least until it is superseded by IMPQDraftPlugin2, in a much later version
	of MPQDraft). MPQDraft will obtain this interface when it calls
	GetMPQDraftPlugin. It will then store the interface in its plugin
	database, and use it in all subsequent calls to the plugin.

	NOTE: The specifications for this interface are based on the recommended
	responses. In some places it may be legal to slightly depart from the
	recommended specs (i.e. functions may fail instead of asserting).
*/
struct IMPQDraftPlugin
{
	/*
		IMPQDraftPlugin::Identify

		Identifies the plugin to MPQDraft with a globally unique ID code.

		Returns TRUE on success, and FALSE on failure (which should never
		happen).

		Parameters:
			lpdwPluginID [out] - A pointer to a DWORD that will receive the
			plugin's ID. MPQDraft will supply this DWORD.

		Behavior:
			- If lpdwPluginID is NULL, Identify will assert.

			- On success, Identify will copy its ID to lpdwPluginID.
	*/
	virtual BOOL WINAPI Identify(LPDWORD lpdwPluginID) = 0;

	/*
		GetPluginName

		Retrieves the name of the plugin which will be displayed in the
		plugin list in either of the MPQDraft wizards. This name should also
		include the version of the plugin, i.e. "StarGraft v1.08 QD".

		Returns TRUE on success, and FALSE on failure.

		Parameters:
			lpszPluginName [out] - A pointer to a buffer which will receive
			the name of the plugin. This buffer will by provided by MPQDraft,
			and will usually be MPQDRAFT_MAX_PLUGIN_NAME chars long.
			nNameBufferLength [in] - The length of the buffer pointed to by
			lpszPluginName, including space for the final NULL.

		Behavior:
			- If lpszPluginName is null, GetPluginName will assert.
			
			- If nNameBufferLength is shorter than the name of the plugin,
			GetPluginName will fail.

			- On success, GetPluginName will copy the plugin name to the
			buffer pointed to by lpszPluginName.
	*/
	virtual BOOL WINAPI GetPluginName(LPSTR lpszPluginName, DWORD nNameBufferLength) = 0;
	/*
		IMPQDraftPlugin::CanPatchExecutable

		Called by MPQDraft in the plugins page of the patch wizard (but not on
		the SEMPQ wizard). Its return value determines whether or not the
		plugin will appear in the list of available plugins, as MPQDraft will
		only list plugins which are compatible with the currently selected
		patch target.

		Returns TRUE if the plugin can patch the selected executable, and
		FALSE if it cannot.

		Parameters:
			lpszEXEFileName [in] - The absolute path of the currently selected
			executable.

		Behavior:
			- If lpszEXEFileName is NULL, CanPatchExecutable will assert.

			- If an error occurs (i.e. the executable cannot be opened or read
			from, CanPatchExecutable will fail.
	*/
	virtual BOOL WINAPI CanPatchExecutable(LPCSTR lpszEXEFileName) = 0;
	/*
		IMPQDraftPlugin::Configure

		Called by MPQDraft from the plugin page in either of the wizards.
		Configure should present the user with settings which can be
		adjusted to change the way the plugin will function (i.e. selecting
		the PAT to use in StarGraft). If necessary, the plugin can create a
		settings dialog. It is recommended that the plugin stores the settings
		from the last time it was configured in the registry, but this is not
		mandatory. Some plugins may even not require any configuration at all,
		in which case this function would be a simple "return TRUE".

		Returns TRUE on success and FALSE on failure.

		Parameters:
			hParentWnd [in] - A handle to the wizard from which Configure was
			called. This handle is to be used exclusively to pass to
			DialogBox, to create a modal dialog. It is NOT to be used to
			attempt to modify the wizard. Such an attempt will probably crash.

		Behavior:
			- If hParentWnd is NULL, Configure will assert.

			- If an error occurs while configuring the plugin, Configure will
			fail.

			- If the configuration completed sucessfully (even if the user
			pressed the "Cancel" button on a dialog), Configure will succeed.
	*/
	virtual BOOL WINAPI Configure(HWND hParentWnd) = 0;

	/*
		IMPQDraftPlugin::ReadyForPatch

		Called by MPQDraft right before a patch, to determine whether all
		plugins are properly configured, and ready to patch.

		Returns TRUE if the plugin is configured properly, FALSE if it isn't.
	*/
	virtual BOOL WINAPI ReadyForPatch() = 0;

	/*
		IMPQDraftPlugin::GetModules

		Called twice by MPQDraft right before it is about to perform a patch.
		The first time, MPQDraft collects the number of modules from all
		plugins, so that it can allocate the proper amount of memory to hold
		the list of modules. The second it will be to actually retrieve the
		list of modules. These modules will be packed into an SEMPQ. Or, if
		if a straight patch is being performed, MPQDraft will just pass on the
		module list to the patching kernel.

		Returns TRUE on success, and FALSE on failure.

		Parameters:
			lpPluginModules [out] - A pointer to the memory MPQDraft has
			allocated to hold the list of modules. The plugin must  list each
			module it will require in the patching process. When MPQDraft
			first calls GetModules, lpPluginModules will be NULL.
			lpnNumModules [out] - A pointer to the number of plugin modules
			the plugin will need. This number ought not to exceed 4.

		Behavior:
			- If lpnNumModules is NULL, GetModules will assert.

			- If an error occurs, and GetModules is unable to supply the
			required information, GetModules will fail. In this case, MPQDraft
			will abort the patch.

			- If lpPluginModules is non-NULL, GetModules will copy the
			list of modules to lpPluginModules, and give the number of modules
			in lpnNumModules.
			- If lpPluginModules is NULL, GetModules will give the exact
			number of modules it will require in lpnNumModules, and succeed.
	*/
	virtual BOOL WINAPI GetModules(MPQDRAFTPLUGINMODULE *lpPluginModules, LPDWORD lpnNumModules) = 0;

	/*
		IMPQDraftPlugin::InitializePlugin

		Called by MPQDraft from inside the patch target, to allow the plugin
		to perform its patch. Any patches the plugin makes should be stored,
		and undone upon TerminatePlugin.

		A return value of TRUE indicates that MPQDraft should continue with
		the patch. FALSE indicates that MPQDraft should abort the patch. The
		plugin should report any errors BEFORE it returns FALSE, as MPQDraft
		will terminate the patch silently.

		Parameters:
			lpMPQDraftServer [in] - A pointer to an IMPQDraftServer interface,
			provided by MPQDraft. This interface can be used to locate the
			plugin's modules. This pointer should be saved in case it is
			needed in future use.

		Behavior:
			- If lpMPQDraftServer is NULL, InitializePlugin will assert.

			- If the plugin was unable to perform the patch, and the the patch
			target should be terminated, InitializePlugin will display an
			error message box and return FALSE. MPQDraft will abort the patch.
			- If the plugin was unable to perform the patch, and MPQDraft
			should ignore the error and continue, InitializePlugin will
			return TRUE. MPQDraft will continue the patch.

			- If the patch was performed successfully, InitializePlugin will
			return TRUE.
	*/
	virtual BOOL WINAPI InitializePlugin(IMPQDraftServer *lpMPQDraftServer) = 0;

	/*
		IMPQDraftPlugin::TerminatePlugin

		Called by MPQDraft inside the patch target during the shutdown
		process, to allow the plugin to unload any patches it made.

		Returns TRUE on success, and FALSE on failure.

		Behavior:
			- If InitializePlugin was not called previously, TerminatePlugin
			asserts.

			- If the patches performed in InitializePlugin were not
			successfully removed, TerminatePlugin fails.
			- If the patches performed in InitializePlugin were successfully
			removed, TerminatePlugin succeeds.

			- It is possible that on rare occasions InitializePlugin will be
			called, then the plugin will be unloaded before TerminatePlugin
			gets called. The plugin should check for this on
			DLL_PROCESS_DETACH, and call TerminatePlugin itself.
	*/
	virtual BOOL WINAPI TerminatePlugin() = 0;
};

/*
	GetMPQDraftPlugin

	Exported by name from the plugin DLL. Called by MPQDraft to obtain the
	IMPQDraftPlugin interface of the plugin.

	Returns TRUE on success, and FALSE on failure.

	Parameters:
		lppMPQDraftPlugin [out] - A pointer to a pointer that will hold the
		IMPQDraftPlugin. The plugin must set this to point to the plugin's
		IMPQDraftPlugin interface.

	Behavior:
		- GetMPQDraftPlugin will only be called once, so it isn't necessary
		to instantiate an IMPQDraftPlugin for each call. A single global
		IMPQDraftPlugin is sufficient.
*/
BOOL WINAPI GetMPQDraftPlugin(IMPQDraftPlugin **lppMPQDraftPlugin);

#endif // #ifndef QDPLUGIN_H

QDPlugin.def

EXPORTS
	GetMPQDraftPlugin=GetMPQDraftPlugin @100


The BWAPI DLL

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <assert.h>
#include <vector>
#include <map>
#include <string>
#include <algorithm>
#include <stdio.h>

//--------------------------------------------- CTRT THREAD MAIN ---------------------------------------------
DWORD WINAPI CTRT_Thread( LPVOID lpThreadParameter )
{


  return 0;
}
//------------------------------------------------- DLL MAIN -------------------------------------------------
BOOL APIENTRY DllMain( HMODULE hModule,
                      DWORD  ul_reason_for_call,
                      LPVOID lpReserved
                      )
{
  switch (ul_reason_for_call)
  {
    case DLL_PROCESS_ATTACH: 
    {
      CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CTRT_Thread, NULL, 0, NULL);
       return true;
    }
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
  }
  return true;
}

C++ Write Process Memory

WindowHandle = FindWindow("Your Classname Here","Your Window Name Here");   	//Grab a handle to the window
while(!WindowHandle) 								//If the handle is null...
{
Sleep(50); 									//Wait 50 miliseconds..
WindowHandle = FindWindow("Your Classname Here","Your Window Name Here");	//and try again
}
GetWindowThreadProcessId(hwndWindow,&pid);					//Get a process id
ProcessHandle = OpenProcess(PROCESS_ALL_ACCESS,0,pid);				//And grab the process handle

WriteProcessMemory(ProcessHand,(void*)AddressToWri teTo,&DataToWrite,DataLength,&BytesWritten);

VB Write Process Memory


Private Sub cmdChange1_Click()
    Dim hwnd As Long
    Dim pid As Long
    Dim pHandle As Long
    Dim hProcess as Long

    hwnd = FindWindow(vbNullString, "Progress Quest")
    If (hwnd = 0) Then
        MsgBox "Window not found!"
	Exit sub
    End If
    GetWindowThreadProcessId hwnd, pid
    pHandle = OpenProcess(PROCESS_ALL_ACCESS, False, pid)
    If (pHandle = 0) Then
        MsgBox "Couldn't get a process handle!"
        Exit Sub
    End If
    WriteProcessMemory pHandle, &H9F98D8, txtRace.Text, Len(txtRace.Text), 0&
    CloseHandle hProcess
End Sub
Designed by poiuy_qwert